I hate to say it, but that's just boring.īefore ending this review, I should mention that you can play cooperatively with a friend. They mostly consist of small crafts that sometimes have objects rapidly rotating around them. Finally, the boss battles can be grueling yet they're very repetitive and unimaginative when compared to a game like Darius. Therefore, you'll likely see the game over screen shortly after the first time you get hit. This is expected, but your default speed is way too slow to dodge enemy fire. To add to the challenge, your power-ups reset every time you bite the dust. After playing for hours, I personally found it difficult to make it much further than stage 5 which is embarrassing to admit but after trying it for yourself you'll agree that it's ridiculously difficult. With so many hazards onscreen at once, it quickly becomes unbearably challenging. Enemies relentlessly hone in on you and can occupy any area of the screen so staying constantly moving is your only option. Any shmup fan could make it past the first stage without any trouble, but from then on things become crazy. The most significant hurdle to overcome is that it gets intensely difficult very early on. As a huge TwinBee fan, I must say that the original sure doesn't hold up as well as its superior sequels. The main issues that I have with Arcade Archives: TwinBee are actually limitations of the game itself. Climbing the leaderboards in these modes is going to be tough so I wish you the best of luck if you decide to challenge them. The first one tests how high of a score you can achieve with default options before depleting all of your lives and the second is basically the same except with a time limit of five minutes. However, the features that I'm very impressed by are the two additional high score modes. You can play either the original "Bubble System" arcade version or the ported "ROM" version. Although TwinBee doesn't feature everything that I'd like to see (such as a gallery with history, images, interviews, etc.), it goes above and beyond what I've come to expect from the series. If you've read any of my previous reviews then you know that I frequently complain about the lack of content in these releases. Bosses may look small but they really pack a punch!īelieve it or not, this is my sixth review of an Arcade Archives game. In the end, it looks and sounds great for its time and it's still a joy to play today. Even shooting your gun sounds adorable and picking up power-ups results in a satisfying little ditty. To match this silliness, the music and sound effects are quite playful. Most of them aren't what you'd expect because they range from carrots to knives to octopuses. There's a wide variety of enemy types, too. The colourful environments are great fun to soar over. v1d30chumz 194-143-137-78īack in the day, it was rare for a shoot 'em up to be as cute as TwinBee. Overall, the simple gameplay combines with this exciting power-up system to create one addictive 2D shooter. The key to success is gathering as many of these power-ups as you can because every little upgrade will help you deal with the challenges ahead. Different coloured bells have effects such as doubling your firepower, increasing your speed, deploying doppelgangers, and materializing shields. But, you don't want points, do you? If you'd rather have power-ups then you can shoot the bells and juggle them until they change colour. The more bells you collect in a row, the more points you get. Collecting these bells rewards you points. A nifty gimmick is that when you shoot at clouds, sometimes bells appear. Your thumbs have to be quick if you want to take care of every enemy because they get relentless. It's played a lot like Namco's Xevious in that you shoot at enemy forces ahead of you and drop bombs on ground-based foes. TwinBee originally released back in 1985 a couple of months before Gradius came out. □ It may look serene but there's a war overhead │ Remember to support your favourite streamers and content creators for all the entertainment that they provide. Although it's an undeniable classic, does it still hold up in this day and age? Let's take to the skies, shoot at some clouds, and hope a few bells come out. Retro vertical shmups don't get much more colourful than TwinBee. Maciejewski playing a PS4 on March 1, 2016Īrcade Archives: TwinBee is also available for Nintendo Switch
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